

Hope cards can be weapons, armor, accessories, or treasures. If the player won, they pick one of three Hope cards. When The player or monster runs out of life, the battle is over. Each round of combat involves both combatants hitting each other at the same time. A "Fire II" trait for example will provide both "Fire I" and "Fire II" cards for a deck. Enemies and the player effect what cards are within their deck by what traits they have. The game becomes focused on the combatants' decks of cards. Guild Of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Just tap the Expand Guild button at the bottom of the guild screen and check out the.
Guild of dungeoneering guide upgrade#
Treasure is used to lure the dungeoneer in specific directions, as well as help upgrade the guild after a dungeon is finished.Ĭombat is initiated by the dungeoneer walking onto a tile containing an enemy. Spend gold between dungeon delves to upgrade your guild with new rooms. All but Treasure will efffect the dungeoneer's deck. Accessories, Weapons, Helmets, and Treasure. Enemies can have varying traits like the dungeoneer that effect their deck of cards used in combat. When the dungeoneer comes across an enemy, combat is initiated. The dungeon pieces can be placed without cost, they must be placed adjacent to a card that is not closed off. These stats only increase with loot.Ĭards have their type displayed on the top left and their cost on the top right. The Dungeoneer has five stats attributed to them: Treasure, Health, Strength, Speed and Armor.

The Dungeoneer is controlled by AI, it moves one space every turn and will try to move towards enemies or loot as they are placed. When the timer finishes, the boss will leave his room and proceed to find the dungeoneer in a fit of rage. A countdown timer is displayed onscreen showing how angry the boss is getting at his failing monsters. Doing so will sacrifice valuable time that can lead to the dungeon boss becoming more powerful. The player can also decide to lure the dungeoneer toward rooms holding treasure chests. To do so the dungeoneer mus become stronger by defeating enemies, which in turn allows you to place loot, which can make you stronger. The goal of a the game is to eventually make it to the boss and defeat him. The player has five cards maximum, but can discard any card they choose. Each turn the player receives new cards, you can place three cards per turn, then your dungeoneer moves one space. In between dungeon crawls, tap on the Expand Guild button found on the bottom part of the guild screen, and check your options, which can be found on the technology trees. The player does not control the dungeoneer directly, instead the game plays out in a turn based fashion. Focus On Expanding Your Guild The main thing you have to do from the start is to upgrade your guild, adding new rooms as you go along. You are head of the Guild of Dungeoneering, the Guild hires dungeoneers to explore dungeons and bring back as much loot as possible. It used a pen and paper art style to evoke memories and nostalgia of old RPG sessions. But beware, the bard is back with his unique brand of snark.The Guild of Dungeoneering is a combination of old tabletop style RPG games mixed with Dungeon Builder type games like Dungeon Keeper.

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